EP 02
Making Stylized Ocean Waves for a Browser Game | Devlog #2 🌊⛵️
Tested 4 ways to render web ocean. Ended up with Gerstner waves + distance fields with ship wakes—all under 3ms in Three.js!
Follow for Ep. 3 (16 weapons & combat fx)!
#gamedev #indiedev #threejs #webgl #shaders
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